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Andre

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    Andre commented  · 

    I started with 2D because I didn’t have the resources or skills for 3D, but eventually transitioned. What I found is that 2D is great for games with a more artistic, hand-crafted vibe, while 3D really shines when you want dynamic movement or a camera system that does more than side-scrolling. It also depends heavily on your team, if you’ve got strong 2D artists but no 3D modelers, forcing 3D could drag your progress down.

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    Andre shared this idea  · 

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