Struggling to Decide Between 2D or 3D Characters for My Game
I’ve been experimenting with character design for my indie project, and I keep getting stuck on whether I should go fully 2D or dive into 3D. 2D feels easier to control stylistically and fits the budget better, but 3D has so much potential for animations and immersion. For anyone who’s had to make this choice before, what tipped the scales for you?
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Jack London commented
I had the same debate and ended up going with a mix of the two: stylized 3D models that still keep a 2D-inspired look. That way, you get the smooth animation flexibility of 3D but keep the charm of hand-drawn art. If you’re looking for inspiration, check out https://vsquad.art/, they’ve got some great examples of how professional teams balance the two approaches. It really opened my eyes to how much you can push the middle ground instead of locking yourself into one side.
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Andre commented
I started with 2D because I didn’t have the resources or skills for 3D, but eventually transitioned. What I found is that 2D is great for games with a more artistic, hand-crafted vibe, while 3D really shines when you want dynamic movement or a camera system that does more than side-scrolling. It also depends heavily on your team, if you’ve got strong 2D artists but no 3D modelers, forcing 3D could drag your progress down.